October Update

Story Time Hey, it’s been a little while. So I have a story. Not a good one. But a story nonetheless. Once upon a time, I had a crazy dream that I wanted to start a entertainment studio. Why? Simple. Because I wanted to improve humanity. And to do that, I wanted to positively influence […]

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September Update

September Update Things for this Update A recount of these past few months. The Best Wife The Sugar Gamers Virtual & Augmented Reality (VR/AR) Chicago So What’s next? The Future.   A Recount of these past few months Hello! It’s been some time since my last update, but at the same time, a lot has […]

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June Update

June Update Hey… what’s up? This update is coming in pretty late this month, but a lot of things have happened and so I’ll start by breaking down what this update is going to be all about. In this update I will: Give a general recap of the past couple of months Share my new […]

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May Update

May Update: Concept Video (and more to come) Hello, it’s been a little while, but all for good reason. I have been working on getting both the game and documentation cleaned up and ready for someone who is potentially interested in working with me to make the game possible. I decided to start updating some […]

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March Update

Update List Extra Help Cutscenes Sketched Out UI 90% fully replaced Icon work heading in Ability Animations Heading In Intro Environment Fully Complete Voice Acting Recorded! Extra Help In order to try to get the game done in a reasonable time, I’ve hired some extra artist to help split the remaining artwork for the game. It’s […]

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February Update

This past month Immortal Doctrine went through some much needed technical improvements as it was plagued with a few bugs that made the game unplayable. But with those out of the way and new assets making their way into the game, I’m happy to talk about how the game is coming along and what’s planned […]

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New Year Update

Hello! It’s been quite some time now, but it’s been worth it. A lot has happened since, but I’ll just give you all the main details. Overview: Demo Done Game Standardization (and Core game Loop) Alpha Builds Last Things The Demo is “Done” So as of now, the full demo of the game is “Done.” Now as […]

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End of October Update

Hello, I decided to postpone the update to late this month since it was pretty jam packed with a lot of things. To start off with a list: Completed Game Story and Questlines Completed Game world Battle System Overhaul Formulas for Battle and Stats 3 new monsters, (going on 7) Immortal Doctrine Composer First Game […]

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With another month gone by, it’s time for another update on the game.   Environmental Art Complete So at this point, I’m happy to say that all of our needs for the environmental art have been met. I had to cut down some of the content due to constraints compared to what I had originally […]

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Hello, It’s been an extra month, but my absence of an update last month comes with great news of even more productivity! So without further adieu, let’s get caught up 😀   New Character Zex Zex the Lifeblood Mage Prodigy has been officially added to the demo fabulousness and all! Zex will feature about 4 […]

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